AI Insights · Timothy · April 2022
Top 5 Anime Games Performance in Ecuador Q1 2022
Explore the performance of the top 5 anime games on a unified platform in Ecuador during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 anime games on a unified platform in Ecuador exhibited varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the metrics:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a peak in weekly revenue at around $484 in the last week of December, followed by fluctuations, ending the quarter at approximately $199. Weekly downloads started strong with about 10.5K but decreased to around 3K in early February, before rising again to 4K by the end of March. Weekly active users experienced a decline from 11.6K in late December to around 6.7K in mid-January, stabilizing around 8.3K towards the end of the quarter.
KONAMI's Yu-Gi-Oh! Master Duel generated a notable weekly revenue of $392 in early February, with a general decline to $55 by the end of March. Downloads were significant, peaking at 5.7K in late February but dwindling to 580 by the end of March. Active users surged from 2.3K in late January to an impressive 9.1K in early March, before decreasing to 3.9K by the end of the quarter.
The Seven Deadly Sins by Netmarble Corporation showed a peak in weekly revenue of about $1.4K in early January, followed by a gradual decline to around $274 by the end of March. Weekly downloads remained relatively stable, ranging from 1K to 1.5K throughout the quarter. Active users hovered around 8.4K to 9.1K, showing slight variations but maintaining a consistent user base.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., saw a peak in weekly revenue of approximately $445 in late February, with a general decrease to about $239 by the end of March. Downloads showed a steady increase from 537 in late December to 1.4K in early February, stabilizing around 1.1K towards the end of the quarter. Active users rose from 2.1K in late December to a peak of 3.6K in late January, remaining steady around 3.5K through March.
One-Punch Man: Road to Hero 2.0 from NATASKY GAMES LIMITED saw weekly revenue peak at $261 in early January, with fluctuations, ending the quarter at approximately $241. Downloads peaked at 1.2K in mid-January, decreasing to 246 by the end of March. Active users increased from 875 in late December to a peak of 2.3K in late January, then decreased to 1.6K by the end of the quarter.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of these top anime games in Ecuador during the first quarter of 2022. For more detailed analytics, visit Sensor Tower.